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Thread: Metro Redux Linux GPU/Driver Tests Are Coming

  1. #1
    Join Date
    Jan 2007
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    15,639

    Default Metro Redux Linux GPU/Driver Tests Are Coming

    Phoronix: Metro Redux Linux GPU/Driver Tests Are Coming

    Metro 2033 Redux and Metro Last Light Redux launched for Linux yesterday at long last. The Metro Redux titles utilize OpenGL 4.x on Linux and I'm pleased to say they're in (mostly) good shape for automated benchmarking so that we'll be able to run some Phoronix Test Suite sanctioned performance tests of the Metro Redux games on Linux with varying GPUs and drivers...

    http://www.phoronix.com/vr.php?view=MTg2MTE

  2. #2
    Join Date
    Aug 2007
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    6,675

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    That would be really cool! I only have got MLL and the gfx looked really nice. Maybe a Linux benchmark mode could be added there as well - to be able to benchmark OSS drivers!

  3. #3
    Join Date
    Nov 2014
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    Michael, for grins have you attempted to run the game on a 1 GB graphics card? Seeing how the Windows redux versions only requires a 512 MB card as a minimum. It says it needs 2GB of VRAM for the Linux version but I'm curious as to what will happen if a 1 GB card is used.

    I'd like to play it but I won't be buying a new graphics card just to play the Linux version of the same redux games.

  4. #4

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    Quote Originally Posted by Xaero_Vincent View Post
    Michael, for grins have you attempted to run the game on a 1 GB graphics card? Seeing how the Windows redux versions only requires a 512 MB card as a minimum. It says it needs 2GB of VRAM for the Linux version but I'm curious as to what will happen if a 1 GB card is used.

    I'd like to play it but I won't be buying a new graphics card just to play the Linux version of the same redux games.
    Not until the benchmark mode fully works... Until then not really worth my time testing many GPUs.

  5. #5
    Join Date
    Jun 2006
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    Quote Originally Posted by Michael View Post
    Not until the benchmark mode fully works... Until then not really worth my time testing many GPUs.
    Also there's this: https://devtalk.nvidia.com/default/t...uality-glitch/

  6. #6
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    Sep 2013
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    Is there anybody who can share some experience with performance on Kaveri?

  7. #7
    Join Date
    Jul 2009
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    Torrington, Ct. USA
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    Quote Originally Posted by Licaon View Post
    Yep, that's the same graphical glitch I get on my 780Ti on Very High. Works fine on High or lower. It's hard to tell what's causing the issue. That's the ridiculous problem of bundling a whole bunch of graphical options into a catchall called "Quality" rather than having separate options for each.

  8. #8
    Join Date
    Feb 2008
    Location
    Linuxland
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    5,332

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    Quote Originally Posted by TFA
    Thus for now everything can be automated but we can't read the results
    At the risk of repeating myself, libframetime would handle this. In fact it's ideal for this case, an automated, reproducible run.

    It would give not only the avg fps, but full frame time information.

  9. #9
    Join Date
    Feb 2014
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    1

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    Quote Originally Posted by Kemosabe View Post
    Is there anybody who can share some experience with performance on Kaveri?
    Tested with Xubuntu 14.04 with Linux 3.13 and catalyst 14.12(14.50). Benchmark gives approx 7 fps average(8 fps with tear-free turned off). I use 1 GB for video memory. Horrible settings menu ingame. Have to edit user.cfg files to change stuff. Still havent figured out how to change resolution(it resets to desktop config). Don't think this game will be enjoyable on kaveri without some heavy config modifications.

    I'll try more later...after exams.

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