Hello!
I couldn't help but notice Phoronix's recent coverage on the Steam for Linux matter and I thought I'd drop you a line.
For a game porter/Linux expert I would suggest Frank Earl, whose resume is at
http://www.earlconsult.com/frank_resume.html .
Another thing that I laid my eyes upon was this post:
http://steamforlinux.com/?q=node/23
> "2. Good tools to track down OpenGL performance and help debug rendering issues just don’t exist."
I've heard of a couple of tools for this very job:
1. gDEBugger is a commercial solution now owned by AMD and is nowadays a Visual Studio plugin. Old standalone versions are still available though (
http://www.gremedy.com/download.php ) and best of all, free of charge.
2. apitrace is an open source tool available at
https://github.com/apitrace/apitrace .
I've heard good things about both of these tools, but since I haven't done any graphics programming, I don't know how these compare to e.g. D3D debugging tools.
I hope reading this message was worth your while and I wish you all the best in getting out a polished product or two as soon as possible, so I can spend some more money on your company's services :)
Best regards,
Melker Narikka.