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Thread: A Message From Valve's Gabe Newell

  1. #291
    Join Date
    Apr 2012
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    Quote Originally Posted by storma View Post
    Dunno, I can't say I've ever heard someone say "If only Mac had this feature, I'ld switch over". Even with steam coming to Mac, did anybody change OS? This is a different situation with Linux, there are people waiting to make the switch.
    Silly comparison IMO.
    Perhaps you don't hear it that often is due to Mac OS being another even more expensive closed source OS if you already have a Windows PC, that will not only drive your equipment cost up, but also the update cost.

  2. #292

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    If I were Valve, I'd probably have a run-of-the-mill gaming hardware setup with Steam on top of linux. The linux games would be labeled with a "Works on Steambox" seal of approval. All other games would require a Windows computer that's capable of running the game on the same network. The PC would then run the game sandboxed and stream everything to the console in an OnLive style gaming setup without the OnLive style input lag.

  3. #293
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    Oct 2009
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    Maybe a SteamMac box: http://kotaku.com/5901821/did-tim-co...ell-meet-today Stay awaaaay!
    Last edited by Khudsa; 04-14-2012 at 03:54 PM.

  4. #294
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    Mar 2012
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    Quote Originally Posted by Pickle View Post
    That statement doesnt even sound right, with opengl 2+ you compile your shaders so that you can use to them to draw. Compiling is a one time thing, your not doing it during draw calls. I say its bogus.
    That's at the API level. Different hardware does different things at the driver level. On most NVIDIA hardware, for example, shader constants are injected into the shader binary at draw call time by the driver (known as shader patching). This can be a substantial performance hit - substantial enough, that many PS3 games manually do the constant patching on SPUs instead of leaving it to the firmware.
    It's not as easy as compile once, use anywhere. The compilation done at the API level is more of an intermediate step, with additional work done at runtime.

  5. #295
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    Apr 2012
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    Anny news?

  6. #296
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    Mar 2012
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    Quote Originally Posted by Michael View Post
    10 days or so to ponder...
    Updating to Ubuntu 12.04 and confirmation on Valve's Linux plans? What a week!

  7. #297
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    Apr 2012
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    Am I the only one who got no reply from Gabe?

  8. #298
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    May 2010
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    190

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    Okay, it's basically confirmed before Michael even goes:
    http://www.sevendaycooldown.com/site/episode001/

    Go to 11:00 minutes, and Gabe mentions that he's been "working with a team on Linux."
    AHHHH!! This is awesome.

  9. #299
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    Dec 2010
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    Quote Originally Posted by snuwoods View Post
    Okay, it's basically confirmed before Michael even goes:
    http://www.sevendaycooldown.com/site/episode001/

    Go to 11:00 minutes, and Gabe mentions that he's been "working with a team on Linux."
    AHHHH!! This is awesome.
    Isn't anybody going to complain that this isn't "official" because it's not mentioned on the Valve website?

    "HURR!!! DERE IZN'T ANY VEEDEEO SO DAT WUZ PROBBLY A FAKE!!!!!!1111one"

    ... Anybody?

    We could really use another good plague.

  10. #300
    Join Date
    Jan 2007
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    We should know a lot more next week. Sit down and relax.

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