Page 3 of 3 FirstFirst 123
Results 21 to 27 of 27

Thread: Ryan's Tools For Linux Game Porting, Development

  1. #21
    Join Date
    Nov 2008
    Location
    Old Europe
    Posts
    879

    Default

    Ryan, please allow me an offtopic question.
    I'm aware you can't talk about the VALVE offer details.
    But - would you have taken the offer, if you weren't required to move?

    Btw, thanks for all your amazing Linux related work!

  2. #22
    Join Date
    Feb 2008
    Location
    Charlotte, NC
    Posts
    26

    Default

    Quote Originally Posted by e_tank View Post
    i agree, why not bullet?
    I'm sure it's fine, but the slide was accompanied by a statement of "I don't know much about these, but they exist if you want to do more research." I just haven't had much opportunity to work with open source physics libraries.

    --ryan.

  3. #23
    Join Date
    Feb 2008
    Location
    Charlotte, NC
    Posts
    26

    Default

    Quote Originally Posted by curaga View Post
    Thanks for the links. Though, looks many of them are simply public domain replacements for better known libraries (zlib, libpng, freetype). Are there really places where you can't reasonably use zlib-licensed code?
    Where I recommended replacements (stb_*, miniz), it wasn't a licensing issue. The usual libraries have perfectly fine licenses.

    zlib is fine, but has all this bulk and complexity to support ridiculous systems...as illustration, miniz provides a drop-in replacement in 300 lines of C code.
    libpng fails (and fails in hard-to-understand ways) if you used different build options between what you built and what's on the end-user's system, which means you have to ship your own libpng on Linux.
    libjpg and libpng force you to use setjmp(), which is unforgivable.

    All of these have dozens of C files and possibly complex build details. The alternatives tend to be a single .c file you drop into your project.

    --ryan.

  4. #24
    Join Date
    Feb 2008
    Location
    Charlotte, NC
    Posts
    26

    Default

    Quote Originally Posted by entropy View Post
    But - would you have taken the offer, if you weren't required to move?
    I think my interactions with Valve have been overstated.

    --ryan.

  5. #25
    Join Date
    Oct 2007
    Posts
    42

    Default

    Quote Originally Posted by icculus View Post
    I think my interactions with Valve have been overstated.

    --ryan.
    Is there a video from your talk at Flourish?

  6. #26
    Join Date
    Feb 2008
    Location
    Charlotte, NC
    Posts
    26

    Default

    Quote Originally Posted by fettouhi View Post
    Is there a video from your talk at Flourish?
    They usually publish them within a few days...probably this upcoming week? I assume http://twitter.com/flourishconf will let everyone know.

    --ryan.

  7. #27
    Join Date
    Sep 2008
    Posts
    215

    Default

    @icculus

    I really want to see Croteam HIB for Linux and Mac OS X similar to:

    http://www.joystiq.com/2012/01/24/in...ightning-deal/

    Did you ported Serious Sam to Mac OS X?

    http://offload1.icculus.org:9090/~ic...otoshopped.jpg

    http://icculus.org/~icculus/ssam/

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •