I'm not sure if that really counts since it already supports Linux. The campaign is mainly for IOS support (and extra content added to the game.) Don't get me wrong, I really hope they do well since they have supported Linux for a very long time.
Yeah, RussianNeuroMancer, Akaneiro is really close now, past $180K with about 40 hours to go. I'm a bit torn about the F2P aspect of it... it's not an MMO, so there is not pay-to-win, and it's not a MOBA, so we don't have to worry about competitive arena gaming twisting the economy. In principle, I'm against the concept, and haven't supported it anywhere else.
However... the game itself looks absolutely amazing, and the soundtrack is hauntingly beautiful. It's clearly a labor of love, and (I suspect) a make-or-break for American McGee's studio. Further, an F2P game that good is almost certain to bring more users to Linux. I think I'll be giving him a nice modest pledge, not so much for having in-game pets or art books... but sort of paying forward to the next generation of broke Linux gamers, like I was back at Uni
I remember those days very well, and remember playing the same dozen (or so) open-source games until I got sick of them, I would have loved to spend a few months enjoying a lush environment like in Akaneiro, completely free of charge. Also, F2P games could be launch titles on Valve's Steam Box, and we need that box to be absolutely as strong as possible (to shake up the "big three" closed-console ecosystem of MS/Sony/Nintendo).
Oh god... I'm actually applying RTS tactics to my life... I need to stop pledging these Kickstarters!!
Yep, first stretch goal for Linux & Mac at $900K, after the funding goal of $850K. I'd rather the whole project just be targeted at $900K, and I think that it's amazing momentum would have been even better, but this is not at all tragic. With the cult following that The Longest Journey has, they could easily have asked for the Linux goal at $1M, and gotten it (while upsetting many of us greatly). That stretch goal will easily be met two days after the main goal.
And the main goal?
Well, they're at $815K now, so I estimate that they'll be within $10K by the end of the kicktraq.com day (~11PM Central Standard Time, US), and will meet the goal sometime early US Saturday morning. I could be wrong, though, Friday is a very good day to pick up the US audience (they just love spending their money on Kickstarter on Friday evenings!). My prediction is that it will have achieved cross-platform support during the Monday Kicktraq day.