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Thread: The Best Looking Open-Source Game?

  1. #21
    Join Date
    Jun 2009
    Posts
    10

    Default Zero-K for now

    But this is more CPU intensive rather than GPU side. Its game for logics rather than for eyes.






    Another game using same engine, Evolution RTS.



    Both built-upon SpringRTS engine.

  2. #22
    Join Date
    Nov 2008
    Location
    Madison, WI, USA
    Posts
    874

    Default

    Tests I'm most interested in:
    OpenCL tests comparing GTX580/GTX680, Radeon 68xx/69xx/79xx.

    Power/idle usage are also useful. I don't care as much about the max graphics performance, as I'm sure it's probably fine, but the GPU compute speed interests me greatly.

  3. #23
    Join Date
    Apr 2010
    Posts
    1,946

    Default

    I tip on AlienArena and Xonotic.

    OpenArena is missing some essential finacial things and is not developed since 2010.

    Also, phoronix-test-suite is apparently capable to frag! Is this a new "feature"?

  4. #24

    Default

    Quote Originally Posted by crazycheese View Post
    I tip on AlienArena and Xonotic.

    OpenArena is missing some essential finacial things and is not developed since 2010.

    Also, phoronix-test-suite is apparently capable to frag! Is this a new "feature"?

    It turns out there's actually a new OpenArena release from this year that I discovered today when writing this article... It does have GLSL support, better bloom, and a few other refinements. Here's a result file showing the old OpenArena 0.8.5 versus the new OpenArena 0.8.8 results, the frame-rate drops a lot - http://openbenchmarking.org/result/1...PTS-NEWOPENA54

    The test profile is already available for those who want: http://openbenchmarking.org/test/pts/openarena-1.5.0

  5. #25
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    5,411

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    @Michael

    why not integrate a benchmark based on the TA-Spring engine?

    sure we know this is "work" but maybe just ask for donation to do this?

    Iím sure you will get more readers because TA-Spring engine is used by many gamers world wide.

    and with high settings you really need fast hardware.

  6. #26

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    Quote Originally Posted by Qaridarium View Post
    @Michael

    why not integrate a benchmark based on the TA-Spring engine?

    sure we know this is "work" but maybe just ask for donation to do this?

    Iím sure you will get more readers because TA-Spring engine is used by many gamers world wide.

    and with high settings you really need fast hardware.
    Because as far as I know there still is no proper automated support for handling it within the Spring engine compared to other open-source engines. And I don't see enough donations coming in for it to be worthwhile to add support to the Spring engine myself.

    I don't see it bringing in any significant number of new readers... You're the only one that's ever even requested it.

  7. #27
    Join Date
    Sep 2009
    Posts
    119

    Default

    I am one of the Alien Arena developers and would be happy to add any features needed to help support benchmarking. Just putting that out there.

  8. #28

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    Quote Originally Posted by MaxToTheMax View Post
    I am one of the Alien Arena developers and would be happy to add any features needed to help support benchmarking. Just putting that out there.
    I brought it up with John Diamond before but he didn't seem interested to do anything about it after a few emails... This was probably two or three years ago though. If you could implement a timed demo mode similar to the idTech titles, etc that would be terrific! I think there may have been in the code in CRX at one point but was broken.

  9. #29
    Join Date
    Jul 2008
    Posts
    1,726

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    vegastrike

  10. #30
    Join Date
    Jul 2010
    Posts
    490

    Default

    Yeah, vegastrike has got some nice planet shaders, but no benchmark mode.




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