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Thread: Unigine Engine Looks To Wasteland 2

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  1. #1
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    Default Unigine Engine Looks To Wasteland 2

    Phoronix: Unigine Engine Looks To Wasteland 2

    The Kickstarter-backed Wasteland 2 game that's already had plans for a Linux client may be powered by the Unigine Engine...

    http://www.phoronix.com/vr.php?view=MTA4NzA

  2. #2
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    To be frank, my impressions about Unigine so far is that it's a slow engine that doesn't work well for games who want to offer fluid graphics.

    Is it just me?

  3. #3
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    Quote Originally Posted by RealNC View Post
    To be frank, my impressions about Unigine so far is that it's a slow engine that doesn't work well for games who want to offer fluid graphics.

    Is it just me?
    It's probably a little too early to say one way or the other, since there is only a single game out using it. I don't think you can read much into the tech demos they're putting out.

  4. #4
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    Default dunno watcha talking about

    Unigine worked really well with beta of Oil rush. Maybe it glitched every now and than, but it was VERY much playable and enjoyable, none the less.

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    Quote Originally Posted by RealNC View Post
    To be frank, my impressions about Unigine so far is that it's a slow engine that doesn't work well for games who want to offer fluid graphics.

    Is it just me?
    Wasteland 2 is going to be a turn-based, isometric game, so probably not very demanding for any game engine.

  6. #6

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    Quote Originally Posted by whizse View Post
    Wasteland 2 is going to be a turn-based, isometric game, so probably not very demanding for any game engine.
    It's also going to be the game I was waiting for since 98' (when Fallout 2 appeared)! A masterpiece.

  7. #7
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    Quote Originally Posted by kraftman View Post
    It's also going to be the game I was waiting for since 98' (when Fallout 2 appeared)! A masterpiece.
    I've never played the Fallout games, but when I found out the lead developer behind Planescape Torment will be working on it, I was sold. Very much looking forward to this title.

  8. #8
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    Quote Originally Posted by psycho_driver View Post
    I've never played the Fallout games, but when I found out the lead developer behind Planescape Torment will be working on it, I was sold. Very much looking forward to this title.
    They're available on GOG.com, dirt cheap.

    http://www.gog.com/gamecard/fallout
    http://www.gog.com/en/gamecard/fallout_2

    But those are the UK version which removed children because the Brits are such loving parents.

    http://www.moddb.com/games/fallout/d...-1-child-patch
    http://www.atomicgamer.com/files/28750/f2children-zip

  9. #9

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    Quote Originally Posted by psycho_driver View Post
    I've never played the Fallout games, but when I found out the lead developer behind Planescape Torment will be working on it, I was sold. Very much looking forward to this title.
    If you don't want to look back and play old Fallouts from 97 and 98 I recommend you to try Fallout: New Vegas. Some original Fallout developers are responsible for this game and I found it to be very good.

  10. #10
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    Quote Originally Posted by RealNC View Post
    To be frank, my impressions about Unigine so far is that it's a slow engine that doesn't work well for games who want to offer fluid graphics.
    Is it just me?
    Well, not only that, but calling an engine "great" based on nice visuals and a few tech-demos simply doesn't cut it from a developer's perspective.

    If you want developers to start using your engine it must also be easy to use/integrate. How easy or difficult is it to work with this engine, in comparison to well established ones? Engines like UT are a known quantity, due to lots of people using them and giving their opinion. They are also well tested (due to lots of games using them) and you'll probably find lots of additional information about those engines (again, due to lots of people using them already). Can the same be said for Unigine? This situation won't change without anyone taking the bullet, but it's up to Brian Fargo to decide whether he's willing to take that risk.

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