
Originally Posted by
log0
OK. I don't meant this as a criticism on driver developers. I am sure they are doing their best. And I've got no idea about writing device drivers. But I am wondering how it is possible that one implementation is an order of magnitude slower than another. Is it the complex hardware interface? Or is OpenGL so broken making it so difficult to write fast, efficient drivers? Is the nouveau approach to reverse-engineer a well performing driver maybe the better approach(assuming that a faster driver exists)?