Phoronix: Mesa Makes Way For Assembly Shaders To GLSL IR

Intel's Ian Romanick has made progress in his long side-project of compiling OpenGL assembly shaders to GLSL IR. He's now up to the point of being able to run the Doom 3 binaries with this conversion work for Mesa...

http://www.phoronix.com/vr.php?view=MTA4OTE