+1
would be interesting to check where is supposedly highly optimized cuz in my tests
opengl + wine = black magic and voodoo if it renders correctly
xvba(UVD) = almost everything i throwed at it crash it and half of the X with it or has a zillion render artifacts (gallium mpeg/2 accel is flawless for me using vdpau excellent work here)
opencl = never made it work but nvidia blob do just fine (but ok could be that my code hate fglrx)
2d accel = slow/crappy/crashy/full of render errors (but bit better than before)
xv = well crappiness at its highest exponential (new option helps but kills gl performance so ....)
pm = only good thing so far (<-- maybe what michael means)
3d performance on linux native games = slower than windows gl and lot slower than DX but faster than FOSS, so ... not exactly higly optimized in the broad sense of the word but ok is faster than mesa for the time being
browsers GPU accel(webgl) = capped at 60 FPS and mesa hit 60 too in all the test i've done with mozilla and chromium examples
browsers GPU accel(render) = browser crash festival at least chromium 18 and firefox aurora hate the bastard but opera next seems to hate it less (r600g show some crashes from time to time too but is way more usable)
Flash accel = blacklisted cuz no matter what i never seen flash using anything else than software renderer (but r600g with html5 is a pleasure so DIE FLASH) and when you fullscreen there is a high chance that fglrx kills X or get a kernel panic hard lockup LOL
so no other choice than laugh as hard as i can.
btw i got running in wine with r600g:
codemaster grid(race game) (disable blur since it hurts performance)
starcraft 2 wings of liberty
at 1366x768 in my 4850x2 and the frame rate is playable if you skip AA and go to ultra and amazingly the render is perfect crystal clear, so i think r600g is mature enough to start benchmarking wine games, i will try to run some games i know have in game benchmarks later and see how much juice i can get out of r600g


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