Results 1 to 9 of 9

Thread: AMD Releases New gDEBugger For Linux

  1. #1
    Join Date
    Jan 2007
    Posts
    15,659

    Default AMD Releases New gDEBugger For Linux

    Phoronix: AMD Releases New gDEBugger For Linux

    AMD has brought back the gDEBugger software to Linux...

    http://www.phoronix.com/vr.php?view=MTA5Mjg

  2. #2
    Join Date
    Jan 2007
    Location
    Germany
    Posts
    2,175

    Default

    It's all a fake! The cake is a lie! Don't trust the yellow weasel!

    Phoronix conspiracy squad will surely break this down soon.

  3. #3
    Join Date
    Apr 2011
    Posts
    31

    Default

    What the hell is Valve doing here ? Get it off !

  4. #4

    Default

    Quote Originally Posted by Armurier View Post
    What the hell is Valve doing here ? Get it off !
    I suppose this gDEBugger release has something to do with the latest revelations from Valve. Thanks to Valve AMD may play more nicely with Linux.

  5. #5
    Join Date
    Dec 2011
    Posts
    2,196

  6. #6
    Join Date
    Nov 2007
    Posts
    1,024

    Default

    gDEBugger and APITrace are not equivalent. It's like comparing MS Office to to one of the GTK notepad clones. It's great to have a FOSS solution, but it has years of hard work ahead of it to be even half as useful as gDEBugger (or PIX for D3D users, or Parallel Nsight, etc.).

    That said, I'm glad gDEBugger has had a new release. The last release was particularly buggy with GL Core Profile code for me. Hopefully this new version addresses the bugs; will test shortly and find out. Also, bits of the UI in the last stand-alone version were less than ideal (the vertex buffer visualizer didn't allow user-specified vertex layouts, for instance), and the Visual Studio integration was a joke compared to Parallel Nsight or PIX. Granted, for D3D coders, Visual Studio 11 has its own built-in GPU debugging features now. Yet one more bit of developer-friendly polish that Microsoft happily does which the Linux crowd can't or won't take the lead on.

  7. #7
    Join Date
    Oct 2008
    Posts
    3,247

    Default

    Quote Originally Posted by elanthis View Post
    Granted, for D3D coders, Visual Studio 11 has its own built-in GPU debugging features now. Yet one more bit of developer-friendly polish that Microsoft happily does which the Linux crowd can't or won't take the lead on.
    I'm not sure i agree with that sentiment. For years Visual Studio was terrible in comparison to various java based IDE's (for non-GL code at least). It's gotten better with each new release, but you still have to buy 3rd party extensions like ReSharper to get many of the tools you would expect.

    The graphics world is different, I'm sure.

  8. #8
    Join Date
    Feb 2008
    Location
    Linuxland
    Posts
    5,337

    Default

    IDE = crappy text editor I don't want to use, combined with a crappy debugger frontend I don't want to use, combined with a crappy project manager I don't want to use. No exceptions. VS2010 is an abomination still.

    Binding something that important to a IDE would be a step backwards, not an improvement.

  9. #9
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    5,411

    Default

    d2kx "
    It's all a fake! The cake is a lie! Don't trust the yellow weasel!
    Phoronix conspiracy squad will surely break this down soon. "


    Armurier"
    What the hell is Valve doing here ? Get it off !"

    uid313:
    "Default Proprietary
    If you like open source there is ApiTrace.
    http://zrusin.blogspot.se/2011/04/apitrace.html
    https://github.com/apitrace/apitrace "


    In fact we really should improve open-source instead of beating death closed source zombie bodies

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •