He is talking about this http://www.reddit.com/r/linux_gaming...ll_of/cbk0mbt:
I've spoken in person at length about this with them. I can say no more!
This was his response to:
Not too bad.Would you kindly elaborate upon this? I am trying to bring GOG to support Linux as well so I find this particular excerpt to be very interesting.
Ahh. Got it! Someone I missed the context of that at 3am
What I find even more intriguing is that this developer says that developing for Linux is easier than developing for Mac OS and continues to explain why that is.
He finds Linux more similar to Windows, and has no experience with xcode. The OpenGL comment is valid, although only with proprietary drivers. So it doesn't sound like his port is going to work with MESA, which is a little worrying.
I thought that was universally known? On linux you have great tools and great amount of choice, on Mac you're stuck with XCode & other Apple tools for signing, icons, and so on.
/me also dislikes developing on/for Macs.
Fragmentation is a different point, that's indeed much lower on Macs. That's a separate issue from the development experience though.