Results 1 to 4 of 4

Thread: Trying Out AMD's Radeon Gallium3D LLVM Compiler

  1. #1
    Join Date
    Jan 2007
    Posts
    14,810

    Default Trying Out AMD's Radeon Gallium3D LLVM Compiler

    Phoronix: Trying Out AMD's Radeon Gallium3D LLVM Compiler

    Last week the R600 LLVM compiler was hooked up for AMD's open-source Gallium3D driver. This LLVM shader compiler is important particularly for OpenCL enablement within the open-source Radeon Linux graphics driver, but still there is some ways to go before that code is ready for production use.

    http://www.phoronix.com/vr.php?view=17302

  2. #2
    Join Date
    Sep 2011
    Posts
    688

    Default

    Ha ha Xonotic looks like a cool Decent clone here

  3. #3
    Join Date
    Jun 2010
    Location
    ฿ 16LDJ6Hrd1oN3nCoFL7BypHSEYL84ca1JR
    Posts
    1,052

    Default

    So are shaders/textures not working right because it's simply not a complete replacement or because there is something wrong with it?

  4. #4
    Join Date
    Nov 2008
    Location
    Madison, WI, USA
    Posts
    874

    Default

    Quote Originally Posted by ChrisXY View Post
    So are shaders/textures not working right because it's simply not a complete replacement or because there is something wrong with it?
    I haven't looked at that part of the code yet, but it sounds like the texture code hasn't actually been plugged in/written yet, not because it's broken. At least that's what I remember from previous articles and commit messages about this compiler/backend.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •