Welcome back! Sorry to hear about the divorce. I was wondering where you were at. If Valve hasn't talked with you yet, fire me off an email since as of last week they were still interested in talking with you...
One's personal life has many differing ways to screw with oneself. Now that my nasty divorce is over with I can...
1) Start showing my face again in terms of doing Linux game porting (She tried to make a go at all my "assets", including that...)
2) And get back to being around here, etc.
Sorry for the silence guys... Lawyer's orders. ;-D
Welcome back! Sorry to hear about the divorce. I was wondering where you were at. If Valve hasn't talked with you yet, fire me off an email since as of last week they were still interested in talking with you...
Michael Larabel
http://www.michaellarabel.com/
Welcome back!
You should have listened to the master though: http://www.youtube.com/watch?v=MLAgViJoTbc
@Svartalf
"Linux Game Publishing
Candy Cruncher (PowerPC)
Candy Cruncher (Sparc)
Gorky 17 (PowerPC)
Majesty Gold - Only first box version of Majesty Gold (without DRM) (PowerPC)
NingPo MahJong (PowerPC)
Soul Ride (PowerPC)
Soul Ride (Sparc)
Soul Ride (Alpha)"
http://phoronix.com/forums/newreply....1870&noquote=1
Do you know others lgp games ported to Linux PPC, Sparc and Alpha?
I have some LGP games and I plan to buy old computers with PPC, Sparc and Alpha processor.
LGP have interesting technology:
"LG: How will an evolution of the kernel be dealt with when it comes to the games?
Michael Simms: When we build games, we build using a completely compartmentalised environment, where the machine we are building on does not matter. We can actually build games for PPC computers on a standard PC, or a sparc, or an alpha. This closed environment has been very carefully selected over a number of years to be neutral to as many aspects of the kernel, the libraries, and everything, as possible. We do not see the kernel changes being an issue
LG: So it is possible that you could publish games for more than one platform?
Michael Simms: In theory yes, but I, and all of my staff, are linux people at heart. We have no interest in porting games to the mac, or to anything else, and so we dont. Saying that, our latest release, Soul Ride, works on x86, ppc, alpha, and sparc Linux."
http://web.archive.org/web/200507120...com/node/10249
Last edited by gbudny; 05-28-2012 at 06:46 AM.