Game designers quit giving gamers the benefit of the doubt around 1998 and started designing games around the fact that you are an idiot that can't figure anything out on your own. Blizzard is just worse at hiding their contempt for gamers than most companies.So because the game is not your taste, everyone else are idiots?
This might be a bit off-topic, but I have an information that Croteam will ship Linux version of their Serious Sam 3 as soon as Valve releases the Steam client for Linux.
On Thursday, Croteam had a speech at Faculty of Electrical Engineering and Computing in Zagreb, Croatia where they spoke about some details of how they started and how have they made the Serious Sam series. At the end, they held a Q&A session for students who are interested in game development.
One of the questions was whether they plan to support Linux with their game. They answered that most of the Croteam people are Linux enthusiasts and that they have a linux builds of almost every version of Serious Sam, but they use those build for only in-house playing. The reason for that is the non-existence of good DRM software for Linux that would protect their software from being illegally copied. But, as they switched to using Steam as DRM and distribution framework, they said that they will release a Linux client "the very first day when Valve releases Steam client for Linux".
This is a very good news because in my opinion, Serious Sam is probably the best FPS ever.
I've also asked them whether they plan to open the sources of Serious Sam TFE and Serious Sam TSE, but unfortunately they responded negatively to that question. They said that maybe in some future they will think about that, but not yet.
He nailed it on the head with the limited resources comment. The clueless naive non-programmers here keep bitching that a Linux port should require little time (though it requires far more than the non-professional hobbyists ever estimate), but the reality is that _any_ time spent on Linux is time not spent on something else. Between a feature that will increase sales on Windows by 5% or a feature that enables a small fraction of that number of people but the game on a fringe platform, guess which one any sane producer will pick. Until Linux has a sizable number of gamers on it, the cost/benefit ratio will rarely be with it for most game developers. The indie guys are Linux's best bet because the market tends to work out for them getting a sizable percentage of sales from Linux users.
I have a feeling LGP would port titles with no cost in advance, only for part of the linux sales. Therefore it would be zero cost to Blizzard or whomever, no?
I recall that LGP currently pays to port, nobody approaches them.
They said just like any editor would ever say.
They don't work on it, nor they do plan to work on it.
They perhaps would do it, but first a demand must appear. Then, within reaching a certain level of demand, they could starting thinking of investing some bucks and time on working on the linux client.
The time a demand appear, that they think about it, then start the portage and sell it, months and months will pass the way. Perhaps for Diablo 4 or 5.
They probably look at the Linux Steam client figures to see whether or not it's worth it. Means month at least of waiting, knowing that their top-notch priority will be to correct the bugs of the Windows version of Diablo3 prior to anything else.
Meet late 2013, not before IMHO.
However, with Mac OS running on Intel, does a linux client need that amount of time to be shaped and compiled?