Phoronix: Doom 3 Progresses On OpenGL ES 2.0, EGL Last month I wrote about a new GLSL back-end for the Doom 3 engine by Oliver McFadden. This week he's now shared his work done to bring OpenGL ES 2.0 and EGL support to this game engine... http://www.phoronix.com/vr.php?view=MTA5ODI
hah i remember the days when it was impressive when doom 1 would run on TI graphing calculators, although it still is.
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