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Thread: Doom 3 Progresses On OpenGL ES 2.0, EGL

  1. #1
    Join Date
    Jan 2007
    Posts
    14,658

    Default Doom 3 Progresses On OpenGL ES 2.0, EGL

    Phoronix: Doom 3 Progresses On OpenGL ES 2.0, EGL

    Last month I wrote about a new GLSL back-end for the Doom 3 engine by Oliver McFadden. This week he's now shared his work done to bring OpenGL ES 2.0 and EGL support to this game engine...

    http://www.phoronix.com/vr.php?view=MTA5ODI

  2. #2
    Join Date
    Dec 2010
    Location
    MA, USA
    Posts
    1,277

    Default

    hah i remember the days when it was impressive when doom 1 would run on TI graphing calculators, although it still is.

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