Page 6 of 6 FirstFirst ... 456
Results 51 to 55 of 55

Thread: Unity 2D To Go Away In Ubuntu 12.10

  1. #51
    Join Date
    Aug 2009
    Posts
    115

    Default

    Long live XFCE! (Or Xubuntu for that matter).

  2. #52
    Join Date
    Jan 2012
    Posts
    734

    Default

    Quote Originally Posted by Gusar View Post
    Wait, wait, are you saying here that Wayland devs are pandering to Nvidia, and that if they didn't, they'd be a lot further along? Huh?? You are aware that Weston, the reference compositor, only works on KMS/DRI2, right? At least I think that's still the case.
    So what makes you think they *aren't* doing what you say here, what makes you think they aren't making Wayland the best it can be? The Wayland protocol itself doesn't care how the mode is set, just that it is set, so implementations can very well work on something other than KMS. But that's not pandering to Nvidia, that's just plain good sense. If you think Nvidia is holding back development of Wayland, that's just dumb.
    You are misunderstanding what I said, or perhaps I'm not explaining things clearly.

    I'm aware of all the great work that is going in Wayland, and so far I'm very impressed with it. I'm not trying to deny any of that, and I'm not saying that nvidia is holding back development of Wayland either.

    I have only expressed this concern because I asked here a while ago when Unity is going to be ported to Wayland, and somebody said "In 4 years when nvidia makes their proprietary driver available for Wayland?". So THAT is dumb. We have nouveau now and it works GREAT for compositing. So why should we wait 4 years for nvidia to port their drivers when we can port DEs and applications NOW.
    Last edited by asdx; 05-10-2012 at 05:57 PM.

  3. #53
    Join Date
    Feb 2012
    Posts
    290

    Default

    LOOOOOOOL, you actually took that comment seriously? Dude, use your brain! I mean, did you really think developers are going "oh, we could port our DE now, but we aren't bothering because no nvidia blob"?

    Maybe this is a bit rude (then again, it's nothing compared to your colorful expressions towards the devs), but really, I can't help but just LOOOOOOL. Ah well, you're young, hopefully you'll learn.

  4. #54
    Join Date
    Mar 2012
    Posts
    115

    Default

    Quote Originally Posted by russofris View Post
    Michael,

    We know you're capable of words with greater depth and less ambiguity than "good" and "bad". You might want to invest a larger portion of your time writing your articles. Here's an example of a 5 minute investment in that line:



    Not only did I avoid the words "good" and "bad", I correctly avoided the missing "is" in the second half of your sentence. I still fail, because I didn't take the time to remove the first instance of "to be/is". After reading my version, the reader is reminded of what LLVMPIPE is, that only 3D game performance is insufficient, and that the composited desktops need to be OpenGL accelerated for LLVMPIPE to come into play. Yes, writing is hard. It gets easier as you do more of it, it comes out better when you spend a couple minutes figuring out what you're trying to say.

    Asking from my own experience, have you considered an editor?

    F
    You only added more words, no more content. The way as it is , is better.

  5. #55
    Join Date
    Jan 2008
    Posts
    200

    Default

    So if they would have invested just a tiny little bit of manpower and contributed to LLVMPipe, they could have avoided development of Unity2D alltogether.

    However, contributing to other open-source projects would help competiting distributions too, so it seems Canocial tries to avoid it at any cost.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •