You'd be amazed what corners are cut, and what things go against "proper" coding in the real world. There could be quite a bit in source code that shouldn't be exposed to the outside world, for one reason or another, and not due to poor coders or laziness. Real world trumps idealism here.
Originally Posted by GreatEmerald
The end result is that even if the code contains no 3rd party ip, a review is required before publically publishing it.
While I agree with most of the points, don't you think investing some money into code review wouldn't pay in the end for EA?
Originally Posted by jonwil
I assume the positive feedback for open-sourcing some of the blockbuster mid- to end-90's game engines would certainly give
them an amazingly positive customer feedback and a massive press coverage. IMHO, EA is in dire need of positive feedback.
Not as much progress as you'd think. SimCity was open sourced in *2008*, essentially as a donation for use on the OLPC (it is "SimCity" on the official version for OLPC, and "Micropolis" otherwise.) DUX software licensed the SimCity for Macintosh code from Maxis in the 1980s, and DUX then hired Don Hopkins to perform the UNIX port. He's kept it up-to-date ever since (at least through 2008.)
Originally Posted by texaswriter1983
So, really, it appears to me that EA is really not doing anything new for open source, they are just highlighting what they HAVE done now that Valve is making big moves in that direction. All smoke and no fire.