All I can say is: mwahahahahahaha!!!
MSAA has been with us like 10 years now?
Phoronix: MSAA For Mesa Finally Moves Closer
Mesa is finally getting closer to properly supporting MSAA, a.k.a. Multi-Sample Anti-Aliasing, but for now this is just Intel Sandy Bridge supported...
http://www.phoronix.com/vr.php?view=MTEwMDY
All I can say is: mwahahahahahaha!!!
MSAA has been with us like 10 years now?
Step by step, we're getting closer to a fully open OpenGL implementation running on all relevant hardware.
People used to laugh at the state of Mozilla, OpenOffice, GCC, Linux, and almost everything else we now take for granted. There was always a clever guy who was convinced that WordPerfect and IE, in their binary emulated form, were the eternal future of the Linux desktop.
All in due time. The gap is closing, as negative as Michael is towards it.
Not fast enough for what?Now if the other Mesa/Gallium3D drivers would move on with proper MSAA anti-aliasing support, albeit the drivers are already not fast enough without AA.
I am a gamer and I am using them to great effect. They may not be perfect, but to just say are "not fast enough" to me crosses a line.
I just won Trine 2 with them again, a game originally released in 2011 and noted for it's graphics. Now, it did not have all of the effects going (the lack of AA being one of them) but it was certainly playable and workable.
So it was fast enough for that...
Huh? MLAA is implemented by adding a post processing shader, which runs on the GPU.MLAA in Mesa though is done on the CPU and is already not well supported by all Mesa/Gallium3D drivers.
I'm not sure what Michael meant there...
Also, what drivers does it not work on? Does he mean pre r5xx hardware?
Support for evergreen/cayman and WIP support for 6xx/7xx is available here:
http://cgit.freedesktop.org/~airlied...og/?h=r600g-ms
Support for r3xx-r5xx shouldn't be too hard to add. See section 10.8 of the r5xx acceleration programming documentation:
http://www.x.org/docs/AMD/R5xx_Acceleration_v1.5.pdf
Last edited by agd5f; 05-10-2012 at 08:03 PM.
Sweet, keep up the good work.![]()
I did read somewhere that MSAA is actually required in GL 3.0 and later? If this is true? I mean Intel has been advertising GL 3 for a while now and the only add MSAA now?