"A negotiate authentication provider."
= Diablo III launch support![]()
Phoronix: Wine 1.5.4 Brings OpenGL For The DIB
It's time for another bi-weekly Wine development snapshot. The latest release arriving on Friday, Wine 1.5.4, offers up a few interesting features...
http://www.phoronix.com/vr.php?view=MTEwMTc
"A negotiate authentication provider."
= Diablo III launch support![]()
Perhaps that's why I've got sound issues in Assassin's Creed (Gog version) then? I had to lower the number of audio voices to 16 (default is 48) and I still hear jitter occasionally when there's a lot going on in the game. I'm sure it will work nicely once it's perfected though.- A new DirectSound re-sampler.
I'm now satisfied for being able to pump 48KHz and 22KHz sampled sound with good quality.
y'know, that just inspired me with a nifty idea. For companies such as Blizzard and Adobe (which aren't against linux but don't care enough to support it), how about instead of making a native linux client they just try developing toward Wine instead? Yes, I know that's still pretty crappy since that means we're still not getting the real thing, but it's better than no attention whatsoever. Besides, something like this could help other programs made by the same company work. If wine gets enough dedicated support, nobody needs to worry about whether something will work in linux or not.
As an alternative, maybe companies could just take a current version of wine, highly modify it to only run nothing but the game/application itself, and then they've got their "linux native" release without spending much time or effort. I know this too might not be a preferable method, but maybe the companies don't want their programs running in wine, but they do want linux support.
They can just sendng patches to wine for the features that their applications need, dont need any quik and dirty versions for every application.
And btw I think that for Blizzard its easyer to release their already built clients than make a wine version for their games.
Is there ever going to a PulseAudio plugin again? (maybe...?)
I'm seriously considering taking the issue into my own hands. The only problem is I know very little about Wine's code and Windows programming in general.I just wonder if I could scrape something together using the ALSA driver as a template.