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Thread: The Open-Source Graphics Card Is Dead

  1. #21
    Join Date
    May 2012
    Location
    Monterey, Ca
    Posts
    3

    Default

    Sadly not really true. A massive chunk of space on an FPGA is devoted not to logic elements but all possible reroutable interconnections between these logic elements, and due to the complexity and manufacturing yields of very big FPGAs, one that might barely match the complexity of the lowest-end GPUs will cost more than your entire Alienware gaming rig. IMHO, using an FPGA as a computation device is far more interesting than so-called many-core CPUs.

    Performance is NOT the number of cores that you can count but the number of logic gates that you can effectively utilize, and 'core' implies a lot of wasted logic that an FPGAs can devote purely to any task. This is the real strength of programmable logic that will be realized once FPGAs makers offer better tools for partial reprogrammability. (Xilinx only briefly did with JBits)

    Quote Originally Posted by artivision View Post
    Some FPGAs are more powerful than todays GPUs. And I was speaking for a non-FPGA alternative. Many Core OpenCores (100+) with 1 million transistor each, in a Smartphone.

  2. #22
    Join Date
    May 2012
    Posts
    8

    Default But we are still alive!

    Hello we at the ORSOC Graphics accelerator is still active

    https://plus.google.com/s/%23orsocgfx

    And there might be something here soon:
    https://plus.google.com/109054407220...ts/ZrbDNMDGJSf

  3. #23
    Join Date
    May 2012
    Posts
    8

    Default Open Graphics not completely dead.

    We (ORSoC Graphics accelerator) are still active:
    https://plus.google.com/s/%23orsocgfx


    Old release, new one with support for vector graphics and 3d graphics will come soon.
    http://opencores.org/project,orsoc_graphics_accelerator


    Might come something out of this too:
    https://plus.google.com/109054407220...ts/ZrbDNMDGJSf

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