The mail archive is still available on gmane: http://news.gmane.org/gmane.comp.graphics.opengraphics
Phoronix: The Open-Source Graphics Card Is Dead
The effort to create an open-source graphics card suffered a premature and quiet death some time ago...
http://www.phoronix.com/vr.php?view=MTEwNTQ
The mail archive is still available on gmane: http://news.gmane.org/gmane.comp.graphics.opengraphics
1. The VGA switch link does not work.
2. Shut up about beer.
Two seconds of DuckDuckGo'ing turned up:
http://wacco.mveas.com
Well, this just means, you cannot sell framebuffer VGA for 750$. No one will buy it.
Opensource or not, people actually care about functionality/price. Opensource can broaden, enhance and widen the time frame for the functionality, but it will not be replacing the product qualities/price ratio itself. I guess, its a failure at marketing.
The $750 OGD1 card was not just a framebuffer VGA; the point was to run 3D acceleration in the FPGA. The FPGA was not able to hold as many shaders or run as fast as an ATI or Nvidia chip, but it was a developmental prototype, and if the project was successful, an ASIC would have been developed. It still would have been difficult to match what the big guys can do, but it at least would have wound up somewhere in the ballpark.
The $750 OGD1 card was also not actually intended to sell as a product to end users as a graphics card. It was intended for developers, either of the OGP, or anyone that wanted a fairly beefy FPGA.
When the project started, there was no recent-generation ATI or Nvidia chip that had public documentation. Only an ATI chip that was already about four generations old had docs. ATI (now AMD) started providing documentation that covers most of the the chip (UVD being the notable exception), so the need for OGP is much less that it was when the project started.