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Thread: Humble Indie Bundle V Runs Strong At $4M USD

  1. #21
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    Jul 2008
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    Quote Originally Posted by Ancurio View Post
    It's not art, it's black magic.
    And it is represented by very little data (you could read it aloud to someone in the time it takes to hold any normal conversation), so it's a great example in the big debate about what should be copyrightable and patentable. Even if the game code is open and the assets are under a restrictive license, there are textures and data elements small enough that they could be represented conveniently as "illegal numbers"

  2. #22
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    Jun 2011
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    Quote Originally Posted by yogi_berra View Post
    You don't get or even need source code to mod Bethesda's games. So this is a horrible example to support the "we need source code" argument.
    Actually you're completely wrong here, why? Because you have access to all the code and assets that make up the game itself. You don't get access to the engine code sure, but you've got access to everything else.

  3. #23
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    Oct 2008
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    Quote Originally Posted by Luke_Wolf View Post
    Actually you're completely wrong here, why? Because you have access to all the code and assets that make up the game itself. You don't get access to the engine code sure, but you've got access to everything else.
    I'm completely wrong... but I'm right...

    The mind boggles.

  4. #24
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    May 2011
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    Closing in on $5M now with just a few more hours to go.

    The added games (Braid, etc.) seems to have given the Bundle a bit of a second wind.

  5. #25
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    Jun 2008
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    Melbourne
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    212

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    $5,105,975.08

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