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Thread: X.Org Is Now A 501(c)3

  1. #11
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    Quote Originally Posted by spykes View Post
    I was wondering how many the Xorg foundation could raise if they were asking people for features they want/need...
    Kickstarters are very popular those days, if it works for video games, it may also work for key FOSS components like Xorg (which really needs investment).
    the problem isn't lack of funds, it's lack of developer time/availability.

  2. #12
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    Quote Originally Posted by daniels View Post
    the problem isn't lack of funds, it's lack of developer time/availability.
    With enough funds you can hire people, which solves the lack of developer time/availability.

  3. #13
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    Jul 2010
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    You can hire people, but can you hire people with the required skills?

  4. #14
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    Dec 2008
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    Quote Originally Posted by archibald View Post
    You can hire people, but can you hire people with the required skills?
    Do the right job description, give people trials... I don't know.
    How does Mozilla hire people (for example) ?

  5. #15
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    Jul 2008
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    Quote Originally Posted by uid313 View Post
    No, they don't allow me to read Phoronix.
    But I do it anyway.
    But when they see beer pictures, they know I am not working.
    I'm sending this to your boss.

  6. #16
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    Quote Originally Posted by spykes View Post
    With enough funds you can hire people, which solves the lack of developer time/availability.
    the x.org foundation explicitly avoids hiring people, since it totally breaks the dynamic. the sole exception to this is EVoC, where it's not about paying for code but instead encouraging people into the community.

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