Agree with this, like overdose is doing:
http://www.indiegogo.com/overdose?a=537463
I believe a "system seller" is sometimes considered the best kind of game. The best ROI.
I mean I don't know if Mario would be considered AAA or not, but it certainly is a system seller.
while many other games have cost many millions but flopped...
so if a game (or film) costs like 200 million and flops is that considered AAA or not ?
I mean hey remember Water-world with its AAA budget?
http://www.filmsite.org/greatestflops.html
Last edited by madjr; 06-15-2012 at 09:49 PM.
Agree with this, like overdose is doing:
http://www.indiegogo.com/overdose?a=537463
Someone else mentioned this, but the game engine is the easy bit.
Paying 50 artists to work 80 hours a week for 3 years creating content for your game is the expensive part.
That's why all these smaller-budget games try to go a different direction than AAA titles, by having an interesting stylized look, often 2-D or fixed perspective, to draw players in, rather than trying to become a more realistic-looking 3D game.
Even if they succeed looking good with the engine in one scene, the limited amount of assets would quickly get repetitive and highly noticeable.
Last edited by smitty3268; 06-15-2012 at 10:24 PM.
wait. what?
all of you people discussing the AAA thing here are aware of
Humble INDIE Bundle
INIDIE Bundle
INDIE
...