Too bad it is a proprietary game engine.
source or gtfo!
Just a tiny little problem with the linux "support": it's not possible to develop with Unity on linux...
Too bad it is a proprietary game engine.
source or gtfo!
I think some of you guys would complain if they hung you with a brand new rope.
An open noose only gets problematic when it closes.![]()
While I wish the editor was on linux this does appear to be a good step and knowing their previous tools, ports should be easy. Also how many people here bug fix massive projects frequently? If not why does the licence on the code matter so much if you only plan to use the product and not mod it.
All I got out of the headline was that developers using this to make games can now click a "make Linux binary version too" button. I guess I'm just easier to please.But ultimately this removes one more bar to providing Linux with games - the "it's too expensive to port" card can't be played with this development kit anymore, and I think that's always a good thing.
The web player is another story if I understand things correctly, but as web games of all stripes tend to suck, I can't say that I'm losing sleep over it (who said QuakeLive? Quiet, you.)