Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 47

Thread: Unity 4 Game Engine Has Native Linux Support

  1. #21
    Join Date
    Sep 2008
    Posts
    264

    Default

    Quote Originally Posted by Larian View Post
    All I got out of the headline was that developers using this to make games can now click a "make Linux binary version too" button. I guess I'm just easier to please.
    agreed. Also for once the headline was not out of proportion but right on. Bravo Michael.

  2. #22

    Default

    I seem to remember reading somewhere that they said they would port the editor if it made them $250000 per year, which I'm going to guess is not likely to happen.

    That said, it uses MonoDevelop for code, and since the remaining components are already on Mac, I can't see it being a $250000+ job to port. :/

  3. #23
    Join Date
    May 2009
    Posts
    35

    Default

    BTW Unity is not !Unity Web Player!
    Quote Originally Posted by 1c3d0g View Post
    May we see your expertly-developed engine, then?
    There is already cross-platform free and commercial with linux support player based and compatiable with Blender game engine. What we see now it's Unity company that push own engine via media and get all talks about P but they really lacks linux ambitions..

  4. #24
    Join Date
    Dec 2007
    Posts
    677

    Default

    You have to agree that many more game developers have chosen Unity over Blender so far...

  5. #25
    Join Date
    May 2012
    Posts
    347

    Default

    Quote Originally Posted by SunnyDrake View Post
    BTW Unity is not !Unity Web Player!


    There is already cross-platform free and commercial with linux support player based and compatiable with Blender game engine. What we see now it's Unity company that push own engine via media and get all talks about P but they really lacks linux ambitions..
    Unity3D is the #1 most popular game engine for mobile games

    Now anyone making Unity3D games can also make Linux games at the click of a button.

    Apparently, that makes you unhappy.

  6. #26

    Default

    Quote Originally Posted by Vadi View Post
    You have to agree that many more game developers have chosen Unity over Blender so far...
    Well, you can use Blender to create content to use in Unity. They work together nicely.

  7. #27
    Join Date
    May 2009
    Posts
    35

    Default

    Quote Originally Posted by directhex View Post
    Unity3D is the #1 most popular game engine for mobile games

    Now anyone making Unity3D games can also make Linux games at the click of a button.

    Apparently, that makes you unhappy.
    What makes me unhappy is that company not support linux end-users by default (but support macos,win) (again web player http://unity3d.com/webplayer/). I understand that is complex to build product cashflow .. but i think something is put upside-down Company must sale tools which grants access to market,and not making market by selling tools(vaporware).

  8. #28
    Join Date
    Jun 2010
    Location
    ฿ 16LDJ6Hrd1oN3nCoFL7BypHSEYL84ca1JR
    Posts
    1,049

    Default

    Not official Releases, but there are two small test releases by betatesters i assume:
    http://www.omgubuntu.co.uk/2012/08/2...lable-for-demo / http://forum.unity3d.com/threads/148...-4-Linux-Games!

    2d "shooter" with top view, nice graphical effects I guess:
    http://powerindesign.com/pyrokinetic.../AngryBots.zip (haven't seen a 64 bit version)
    edit: yay, 64 bit: http://www.mediafire.com/?6kj7435iqzv3ifw

    Asteroids Clone "These were actually programming exercises made in Unity (hence the names)":
    http://starscenesoftware.com/stuff/u...oids_Linux.zip
    http://starscenesoftware.com/stuff/u...ds_Linux64.zip

    Both run nicely on the open source radeon driver. Maybe this is actually becoming a thing.

  9. #29
    Join Date
    Oct 2008
    Posts
    884

    Default

    Quote Originally Posted by uid313 View Post
    Too bad it is a proprietary game engine.

    source or gtfo!
    Open your wallet far enough and you'll get source.

  10. #30
    Join Date
    Dec 2011
    Posts
    2,029

    Default

    Quote Originally Posted by yogi_berra View Post
    Open your wallet far enough and you'll get source.
    Everyone must have source.

    http://opensource.org/docs/osd

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •