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Thread: Unity 4 Game Engine Has Native Linux Support

  1. #31
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    "The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale."

    Well there goes a problem right there for a company trying to make money on license fees.

  2. #32
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    Quote Originally Posted by uid313 View Post
    Everyone must have source.

    http://opensource.org/docs/osd
    https://github.com/Unity-Technologies

    Unity3D is not Free Software, but it does leverage some existing Free technologies, with source available above

  3. #33
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    I won't go into the discussion about libre vs. closed software, but only say more options is better.

    About Unity3D supporting Linux, didn't this happen reluctantly because of all the Kickstarter Unity3D game projects promising Linux clients? I remember something about the Unity3D devs not wanting to touch Linux, and the support for the platform was done by either the Wasteland2 or Shadowrun2 devs? Might be wrong...

  4. #34
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    Running Angry Bots on Archlinux

    Code:
    Desktop is 1280 x 800 @ 60 Hz
    OpenGL:
        Version:  OpenGL 3.0 [3.0 Mesa 8.1-devel (git-a368554)]
        Renderer: Mesa DRI Intel(R) Sandybridge Mobile 
        Vendor:   Intel Open Source Technology Center
        VRAM:     256 MB
        Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_
    blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_
    fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_
    instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_texture_storage GL_EXT_transform_feedback GL_ARB_invalidate_subdata 
    Initialize engine version: 4.0.0b7
    
    requesting resize 1280 x 720
    resizing window to 1280 x 720
    Desktop is 1280 x 800 @ 60 Hz
    /dev/input/js0: driver version: 2.1.0 (20100)
    /dev/input/js0: fd 34, buttons 0, axes 2, name applesmc
    Platform assembly: /home/lepton/Angry Bots 64bit/Angry Bots 64bit/AngryBots_Data/Managed/UnityScript.Lang.dll (this message is harmless)
    Platform assembly: /home/lepton/Angry Bots 64bit/Angry Bots 64bit/AngryBots_Data/Managed/Boo.Lang.dll (this message is harmless)
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    
    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 24641. Operation took 13.690001 ms.
    AngryBots: Quality set to 'High' (LinuxPlayer)
     
    
    AngryBots: setting shader LOD to High
    Even acceloremeter is working as a Joystick

  5. #35
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    Quote Originally Posted by numasan View Post
    I won't go into the discussion about libre vs. closed software, but only say more options is better.

    About Unity3D supporting Linux, didn't this happen reluctantly because of all the Kickstarter Unity3D game projects promising Linux clients? I remember something about the Unity3D devs not wanting to touch Linux, and the support for the platform was done by either the Wasteland2 or Shadowrun2 devs? Might be wrong...
    Not true at all. Linux support has been half done in Unity for a while. They just never allocated the time and resources to finish it because no significant portion of their paying customers gave a crap about Linux. Now a number of customers do care and are listing it as a requirement when engine shopping, hence it has become economically advantageous to finish that support. So it shall be done.

  6. #36
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    I wonder how difficult it would be to port the IDE to Ubuntu.

    I gave it a try on OS X and it looks pretty cool.

  7. #37
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    Quote Originally Posted by johnc View Post
    "The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale."

    Well there goes a problem right there for a company trying to make money on license fees.
    That didn't stop id software.
    id Tech 4

  8. #38
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    Quote Originally Posted by uid313 View Post
    That didn't stop id software.
    id Tech 4
    id release engine source after an engine stops being sold.

    To use your example, the 7-year-old id Tech 4 was open sourced on November 22, 2011

    All games using that engine shipped between August 2004 and May 2011. id stopped licensing their engines to others when Zenimax bought them.

  9. #39
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    Quote Originally Posted by directhex View Post
    id release engine source after an engine stops being sold.

    To use your example, the 7-year-old id Tech 4 was open sourced on November 22, 2011

    All games using that engine shipped between August 2004 and May 2011. id stopped licensing their engines to others when Zenimax bought them.
    Yeah, but I don't see Unity 1, 2, or 3 being open source.

  10. #40
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    Oct 2008
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    Quote Originally Posted by uid313 View Post
    Everyone must have source.
    Why? It is useless to anyone not using the engine and we all know you're never going to use the engine, which makes it useless to you.

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