It's a bit of both. Since most of the display, modesetting and video overlay stuff are controlled by registers we can create extracts of the register information, turn them into documents, and have a pretty good start. There are still questions and gaps but they're manageable.
On the 3d side there's a lot more interaction between the registers (plus the fact that a lot of the work is done through the command processor and never touches registers) so simple register-by-register documentation isn't really enough. Our current plan (which still seems on track) is to make more use of sample code on the 3d side, by open-sourcing some of the new OpenGL driver. We're thinking about patching that into the existing R3xx+ mesa driver so that the code can actually be executed and used (and, most likely, re-written).
In shorter words, yes developers are waiting for the docs but since we plan to provide some working code along with the docs it won't take as long to get up to speed.


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