This article seems pointless. With maximum fps over 60 in all games, who cares about the exact number? Minimum frame rate or the already mentioned frame jitter seem a much more suitable measure of the effect of an rt kernel to me.
Low latency kernel does not mean good for gaming.
It does not mean high performance.
It means events are guaranteed to trigger with low latency, doesn't mean it will be fast, just quick.
Low latency is great for industrial applications, robotics, physical security systems, medical systems, and such. Also good for audio production. Its not for gaming.
This article seems pointless. With maximum fps over 60 in all games, who cares about the exact number? Minimum frame rate or the already mentioned frame jitter seem a much more suitable measure of the effect of an rt kernel to me.
Not.sure if it makes sense to benchmark a low-latency system if you don't have a latency benchmark or understand what latency is.
First of i wasn't referring to games or computers. The numbers come from the book "Introduction to Human Factors and Ergonomics for Engineers". 100ms as reaction time is out of this world. There are quite some things that happen between the time you get stimulated and the time that you will do what you have to do. The human body has its limits.
I think you're mixing things up. Where we're too slow actually? Linux kernel is much more responsive than Windows, but if this matters to things you described I'm not so sure. When I had stuttering in Skyrim under Windows after 1.5 patch I had to limit FPS and game become playable once again, so there are more important things that affect smoothness than kernel responsiveness. I bet your responsiveness will be messed up with real time kernel and games will simply be much worst. Just a bet, but I played a lot with custom kernels in the past and generic was usually the best when comes to gaming.
I agree with most of the previous posters, the benchmark only measures one aspect of many - of which some are much more important than "pure" fps.
- input latency
- input latency jitter
- fps jitter
are the three factors that would be most interresting.
For everyone complaining about <1ms kernel lag, consider that Xorg with its defaults can cause lag up to 30ms:
https://bugs.freedesktop.org/show_bug.cgi?id=46578
The only way to avoid that in the current situation is to run a dedicated X server for your game. Then it can't ignore your client, because it's the only one there.