Phoronix: Gdev Open-Source CUDA Runtime Is Still Running
Gdev, the GPGPU run-time and resource management engines that provides an open-source NVIDIA CUDA run-time, is still being worked on at the University of California Santa Cruz in conjunction with PathScale...
Don't you mean OpenCL? You can do GPGPU programming with OpenGL (transform feedback with geometry shaders etc.), but it's less intuitive.
But either way, nVidia's CUDA developer tools are absolutely fantastic, and there's more books/resources available to developers.
Sorry, I posted in the morning and was tired.
Yes, I obviously meant OpenCL, not OpenGL.
I don't know CUDA or OpenCL but CUDA being vendor-specific and OpenGL being an open standard, it seems to be that OpenCL would be the obvious choice.
IMHO, using a vendor-specific technology is just idiotic.
in the proffessional world, using vendor specific tools is just the way it is.
its sad, its stupid, yes, but as an example, look at opengl extentions. if a feature is a good idea, and makes sense, the opengl board would design an implementation and add it to the next opengl spec, at least thats how your would think it would work, the reality is that the hardware vendors will (or more would, i think it was used a lot more in the past) get feedback from some of their top clients (think people who use the cad programs and major model renderers or movie developers, you know, the same people nvidias blob is said to accomidate for) and the would create a often quick and dirty extension for them to use.
often these high end users like companies dont care about the standardization of the tools they use, they just want the quick and easy solution thats right i front of them, or, more truthfully, the guy making the decision isnt the developer, its the bisness exec who has no fscking clue about the stuff hes suspose to be in charge of and just bends over for some salesmans pitch about speed and efficiancy and proficiancy and whatever buzzword you can come up with that makes you more pissed off.