Before anyone asks, no, this is not a competitor to OpenGL/GLSL or Direct3D/HLSL. It's a shading language intended for high-fidelity rendering in movies using huge rendering farms comprised of many thousands of full unrestricted CPU cores with terabytes of memory, not for efficient rendering on a (GP)GPU and its thousand of severely restricted cores and a couple gigabytes of memory (and the severe limitations imposed on accessing that memory from those GPU cores).


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