
Originally Posted by
BO$$
gui widgets, media players, system control interfaces, the whole works. WTF do these things need physics???
If I'm making a 3d game be sure I won't use EFL not by a long shot. So basically they haven't added physics thinking at game developers, they added physics support thinking about UI. Again, why do you need physics in UI?? It's totally insane to add bullet engine to UI!!! Madness I tell you.
Sure you can probably take the doom3 source code and use it to build a cool UI, but then you are insane! It's pointless to take bullet that has been used like in every major game (GTA 4 one example the rest wiki it) and put it in EFL to be used for something... anything desktop related! Think about it, we own laptops that could use more battery time, physics engines suck cpu cycles and thus battery time decreases. The move is completely irresponsible. Now we'll see kids building calculator apps with shadows and realtime physics and god knows what just because they can. We will never have anything efficient anymore (not that we had but... this is a move in the wrong direction).