There's a (tiny) section on reverse valve time at the bottom.
Originally Posted by FutureSuture
Would be very awesome to see SDL used and backed up by a big company. I mean, SDL was meant to be kind of a DirectX for all platforms. And it could probably use some support. So maybe they'll port stuff to use libsdl and improve SDL (soon to be 2.0) also. Both a benefit for users as well as for Valve and the SDL team. Seems that finally things are happening. I just hope Valve won't just limit their Linux Steam or games just to their possible console (will that be a locked up thing?) but also let the normal Linux participate in the fun on their already existing computers.
Originally Posted by johnc
About SDL: for me SDL 1.2 features complete. Realy simple porting from DX3-5 . (but SDL mixer...)
I think one of the least important questions are how the software is packaged. Many distros gets build an alternative solution where certain files gets replaced at right places. I guess it will have just generic gtk/qt gui installer to the /opt with ncurses enable console install or just extract the install package to path. Nothing special from there. Thou there might be some specific packaging for popular distros as ubuntu example.
Originally Posted by Serafean
Last edited by Dehir; 07-15-2012 at 10:32 AM.
I would have thought that Steam would simply function in a manner similar to how Desura does now?