07-22-2012, 05:25 PM
Hmm... Dota 2, Ricochet
Originally Posted by Kano
07-22-2012, 06:55 PM
That's great for sure. Nevertheless, I am a potential Linux-only user but still have my Windows partition for games (mainly Steam games).
Originally Posted by d2kx
I don't use WINE. How do they get that into their statistics? Ofc, they don't. On the contrary, it strengthens the Windows statistics obviously.
I guess there's no official Steam/WINE statistics available?
07-22-2012, 07:01 PM
Then run the survey on wine :-P
I'm sure they factor in some percentage as would be migratory users.
07-22-2012, 09:18 PM
The survey of the game types is important also to their partners....and to them and Valve confirm them selfs if we are more players of FPS, RPG or RTS....or even sports games.
Originally Posted by Kano
07-23-2012, 02:12 AM
There's always MATE
Originally Posted by AJenbo
It works exactly the same way as GNOME 2 as it is a fork, except that the programs are all renamed, and it should be supported in Ubuntu.. it'll probably eventually get added to the official repositories at some point. Also, Linux Mint uses MATE as the default desktop, and that distro is a fork of Ubuntu.
So no worries!
07-23-2012, 10:49 AM
Pulseaudio exists under windows.
Originally Posted by kwahoo
07-23-2012, 06:46 PM
So, S3TC issue is resolved?
Because, honestly, without Valve being able to use the pre-compressed textures without any extra tricks, they are probably heading to hell (especially on the Intel hardware). So what is the current situation on this matter? Do they have the S3TC "patent" license cleared?
I'd be very glad to see this _anyhow_ resolved as we have all of our recent production compatible with Linux (we have developed _all_ of our projects natively on Linux), but without being able to run natively without the hassle, we have refrained the platform to avoid technical support issues.
07-23-2012, 07:43 PM
There are several other texture compression formats supported by Mesa, and while not being compatible with pre-compressed S3TC textures, Valve could easily re-compress their textures for their Linux ports.
Originally Posted by petrs
Additionally, most recent distribution releases (including Ubuntu) now ships S2TC by default, which is S3TC compatible and not affected by the S3TC patent, making S3TC textures work out-of-the-box. Sure, the S2TC algorithms are worse than the S3TC algorithms, but that don't matter for the use-case discussed here (passing through pre-compressed textures for hw decompression).
07-24-2012, 01:29 AM
Yeah, I've noticed a game using S2TC the other day, but can't remember which. I'm glad it's being used at least.
07-24-2012, 04:45 AM
While I agree it is technically possible I highly doubt this will attract other major developers to Linux/Steam if they have to modify their game resources. I might be wrong but this is probably not going to fly, something else needs to happen.
Originally Posted by Jonno