You know why you get dismissed as a paranoid conspiracy theorist?
Because you're a paranoid conspiracy theorist.
Demonstrate how Microsoft have any control at all over Charles River Ventures, FLOODGATE, or Ignition Partners.
Oh, I see, some of Ignition Partners are ex-Microsoft, which is a secret front. Is that it?
I think their investors would be pretty pissed if they spent their $12M on promoting Microsoft.NET. I think the idea is to promote MonoTouch and Mono for Android.
And apparently enough people want that to warrant $12M in funding to extend the developer pool past the current 150k.Mono is not an alternative to MS.NET .Mono is to push a MS standard to another platforms.
I wasn't disputing your point, I was disputing Nielsen's extremely poor way of representing percentages which you linked to.
Was the article about .NET vs Mono on mobile?
As for my comment it was obviously that neither Mono nor .NET are the platform(s) that matters on mobile.
Now I have nothing against Mono although I personally have no love for either the C# language or the .NET framework. As I see it MonoTouch, Mono for Android and IOS etc mainly offer XBLA refugees a way to use their existing knowledge (and hopefully some of their existing code) to target the much more attractive markets of IOS and Android so obviously it serves a purpose. Wether or not it will actually emerge to be the 'platform that matters' on mobile remains to be seen.
Yes. Although Larabel might not have realised it.
Except for the #1 most popular game engine on any mobile platform being Mono-based, right?As for my comment it was obviously that neither Mono nor .NET are the platform(s) that matters on mobile.
And how would that determination be made? What're your metrics?Wether or not it will actually emerge to be the 'platform that matters' on mobile remains to be seen.
Ehh, Mono's current efforts aren't targeting the enterprise, they're creating a framework for developing mobile games/applications. Microsoft could likely not care any less.
Unity uses Mono to support scripting, which includes UnityScript, Boo or C#, Unity itself (runtime) is not written in C#, it's native and IIRC it's written in C++. How is that 'based on Mono'? By the way, do you know if the Mono devs get even a penny out of Unity's use of it as a scripting engine?
By it becoming the dominant development platform on mobile.