Quote Originally Posted by crizis View Post
For example we're likely first, or at least one of the very first open source engine projects to bring modern-day engine stuff to the open source engines, like hardware rendered models (classic Quake 2/3 engine forks do this in the CPU, being very inefficient in model rendering).
Several open 3d engines have been doing that for a long time (ogre, cs, irrlicht...). Perhaps you mean to open id engines, etc?