Sounds like MS is trying to be like Apple by snagging 30% of every sale thru their app store and a lot of companies think that's quite a lot to pay MS. It could well be if a game or application developer did not want to pay MS that much of a cut, it then should not be in the appstore...MS could possibly only allow makers to sell their wares through the app store and not to any other channel even retail.
So this is where I believe could be the danger zone, as Nowell alluded to
In the same vein, it would be then a great opportunity for Blizzard to embrace Linux and they probably would see how Valve fares first before making a public commitment to Linux gaming.
Last edited by DeepDayze; 07-28-2012 at 09:08 AM.
I wouldn't object to having their games on Linux but I doubt it'd be through Steam and they probably wouldn't do much good for Linux anyway.
All they would have to do is work to make their anti-cheating tech detect Wine better to avoid issues such as unnecessary bans as well as adding support for Linux WoW clients (should they ever make a native one for Linux)
Even if there were weird DLL requirements overrides could be configured in Wine for them
Last edited by DeepDayze; 07-28-2012 at 08:26 PM.
I was wondering when someone would chime in with this obnoxious crap. Do you have proof of some kind to back up your claim or are you just gifted with being able to see the future?
This article is pure speculation on Michael's part, and it's a good question to mull over. This is the first time I've heard of Blizzard saying anything remotely like this, and in light of the Valve push along with an unnumbered cadre of their partners into linux space, it remains an optimistic possibility. But it is just that ... a possibility. Nothing is concrete and I believe the article is rather clear in that regard.
Do you get jollies from shitting on everybody's fun or something?
P.S. DeepDayze is a fucking saint.
I don't really follow the landscape all that much, but if blizzard are releasing their games on multi-platforms I'd assume their anti-cheat is already on multi-platforms. I imagine whatever they're doing for OS X would transfer to Linux based Operating Systems with less hassle than the games themselves. I guess how they actually detect cheats may require work, but I'd imagine there'd be a lack of cheats on a linux client, so it'd be an issue of getting it running then monitoring the scene to see what developes.
I haven't really got a Scooby, but I imagine if they did port it'd be a very good thing. In terms of must have PC games, Valve and Blizzard are fairly relevant to the discussion, especially for competitive gaming.
It's not so much that blizzard follow wine, it's more that Sam Latinga from SDL was working for Blizzard, ensuring all the engines were written with OpenGL support in the Windows binaries, not just the Mac Binaries. If you look into StarCraft 2 you'll find they used .png textures and .ogg audio/video files. The game is basically built using the same libraries/tools as most open source games.
Right..they'd have to add support for detecting cheats within a native Linux client as a native client would have different internal structures compared to the Windows code. If running the Windows binaries under Wine, there'd needs to be detections for Wine itself and Wine needs to be able to be as transparent as possible