Surprised that there are no comments on this. This is exciting stuff, guys! Core contexts are the only real thing we're missing from GL 3.1 (besides UBOs, which I think are mostly done), and the only thing besides GLSL 1.50 and geometry shaders that are missing from GL 3.2. At this rate, we could have OpenGL 3.3 support in Mesa for the first stable release of 2013!![]()


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