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Thread: RadeonSI Gallium3D Driver Can Now Handle Gears

  1. #1
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    Default RadeonSI Gallium3D Driver Can Now Handle Gears

    Phoronix: RadeonSI Gallium3D Driver Can Now Handle Gears

    It turns out that minutes after writing AMD Open-Source S.I. Botched, Hope For The Future, a number of "RadeonSI" Gallium3D driver commits landed in mainline Mesa...

    http://www.phoronix.com/vr.php?view=MTE1MDE

  2. #2
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    Thanks Christian. I don't have any SI hardware yet (6850 is my best for now), but I have high hopes for the future of these chips and their non-VLIW architecture.

  3. #3
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    The other big issue was a couple of instructions that weren't being handled properly in the new shader compiler, which Tom fixed late last week :

    http://cgit.freedesktop.org/mesa/mes...ec5c03cdfcd163

  4. #4
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    Most of the infrastructure is already in place and has been for a while now for a relatively complete 3D driver. At this point it's mostly just a matter of narrowing down the failures and fixing bugs.

  5. #5
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    Quote Originally Posted by agd5f View Post
    At this point it's mostly just a matter of narrowing down the failures and fixing bugs.
    ... and *that* gets a lot easier when you can actually see stuff on the screen

  6. #6
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    Default Milestone...

    We can say now that radeonsi has hit the 'glxgears Milestone' !

  7. #7
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    Great work!

    Btw, did I got it right that with GCN the shader compiler is easier (not easy!)
    to optimize compared to previous architectures?

  8. #8
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    Im very happy for all S.I. owner. But was not Christian König working on Video Acceleration and try to implement UVD? Is this work now dead?

  9. #9
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    awesome i think i will reactivate my 7770 buy for september [i canceled the purchase 1 month ago cuz i can't simply tolerate using fglrx ever again] but now glamor and glxgears is the time

  10. #10
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    Quote Originally Posted by Nille View Post
    Im very happy for all S.I. owner. But was not Christian König working on Video Acceleration and try to implement UVD? Is this work now dead?
    not UVD[this is drm mined and is very very unlike to be worked on] but video decode on shaders

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