So, what does this mean?
Phoronix: Wine 1.5.10 Defaults To D3D Off-Screen Rendering
Today marks the release of the Wine 1.5.10 development version and among other changes it now defaults to off-screen rendering for Direct3D...
http://www.phoronix.com/vr.php?view=MTE1MTE
So, what does this mean?
From http://wiki.winehq.org/UsefulRegistryKeys:
Originally Posted by winehq.org
Fine, but are there any sound fixes?
The best audio improvement that you can do in Linux is....remove PulseAudio in any Linux distro that uses it
I just did it in XUBUNTU 12.04 so i can play ETQW with it's native client and finally VOIP doesn't crashes the game.
In Slackware VOIP of ETQW never crashes the game (because Slackware doesn't use that abomination called PulseAudio) but in UBUNTU and derivates, as sure as the Sun goes up tomorrow, it does.
Remove PulseAudio was quite simple actually.
Not another PulseAudio thread...
The sound stutters in Wine and only in Wine, therefore it is Wine's problem. Not anything else's.
It improves performance dramatically in some games, at least on Intel where we hit a fallback. I ran into this a few months ago and did some profiling. See http://lists.freedesktop.org/archive...ch/020088.html
Starcraft II performance for me on SNB went from 3 to 25 FPS by enabling AlwaysOffscreen. Now, it's on by default.
Could you please go troll somewhere else? What makes you think that anybody cares that you can manage with just ALSA? PulseAudio is essential for anybody that wants actually usable system or owns modern hardware like bluetooth headsets or multiple soundcards or HDMI monitors or multichannel setups or.... WINE lacking proper PulseAudio is a real problem not so much PA itself.