It should come as no surprise that the Linux graphics pipeline is faster. Back in the day Quake got higher FPS under Linux through all three versions from my experiences. But I think it has more to do with data layers between hardware and software. Managed code probably doesn't help maters.
It always perplexed me as to why games need so many advanced pixel operations (shadders ... ). Fixed functioned -- I think it's called -- graphics peaked my interests. Quake 3 graphics are sufficent these days (Modern Warfare 2/3) on the 360. It's the game-play people crave. Left4Dead was the best game I've ever played. la la la



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