Results 1 to 10 of 12

Thread: AMD RadeonSI Gallium3D Driver Runs A Bit More

Hybrid View

  1. #1
    Join Date
    Jan 2007
    Posts
    10,222

    Default AMD RadeonSI Gallium3D Driver Runs A Bit More

    Phoronix: AMD RadeonSI Gallium3D Driver Runs A Bit More

    Earlier this week the RadeonSI Gallium3D driver hit the glxgears milestone for handling AMD's latest-generation Radeon HD 7000 series graphics cards on an open-source OpenGL driver. There's still much work left, but it's moving bit by bit...

    http://www.phoronix.com/vr.php?view=MTE1MzQ

  2. #2
    Join Date
    Sep 2011
    Location
    Rio de Janeiro
    Posts
    127

    Default

    Does the fact that it runs glxgears means that it can already run a full DE?

  3. #3
    Join Date
    Jan 2007
    Posts
    372

    Default

    While this may sound like a flametroll, it's a fair question. 3D DE's don't require much from the GPU does it? The basic stuff at least. So if unity3d/gnomeshell would run happily, why not.

  4. #4
    Join Date
    Mar 2009
    Location
    in front of my box :p
    Posts
    623

    Default

    DE:
    I'd say that depends on the effects you are using.

    on topic
    I really hope that UVD will be used, because I don't want to decode HD video on a little APU without assistance of a suitable ASIC that is already built in anyway.
    Good to see SI comes along. I never expected a quick working since when you compare the driver set for the former chips, how long it took and now a new HW generation... meanwhile I stick to my HD 5xxx. It's already fairly well supported.
    Stop TCPA, stupid software patents and corrupt politicians!

  5. #5
    Join Date
    Jan 2009
    Posts
    1,257

    Default

    Quote Originally Posted by Adarion View Post
    on topic
    I really hope that UVD will be used, because I don't want to decode HD video on a little APU without assistance of a suitable ASIC that is already built in anyway.
    Good to see SI comes along. I never expected a quick working since when you compare the driver set for the former chips, how long it took and now a new HW generation... meanwhile I stick to my HD 5xxx. It's already fairly well supported.
    Just a question since you bring this up. Are those decoders/encoders hardcoded?? I mean can they for example be made decode webm with a firmware update or something?

  6. #6
    Join Date
    Dec 2007
    Posts
    1,970

    Default

    It's getting close to being able to run a GL compositor like gnome shell. Of the top of my head I think there are just some issues with the blender setup. Glamor support is close as well, just needs some improvements to the flow control code in the shader compiler. After that, it's just a matter or going through piglit tests and mesa demos and fixing any remaining bugs.

  7. #7
    Join Date
    Dec 2007
    Posts
    1,970

    Default

    Quote Originally Posted by 89c51 View Post
    Just a question since you bring this up. Are those decoders/encoders hardcoded?? I mean can they for example be made decode webm with a firmware update or something?
    They are fixed function decoders so you can't just drop in support for arbitrary new formats unfortunately. That's one of the advantages of a shader-based solution.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •