For sure it's totally at the opposite of Q3A.
In any event, the idTech 4 engine supports more than 4, and the other 2nd party Raven/id titles based on that tech (which you left out of your list, along with a lot of other 2nd party id titles) all support way more than 4 players. Most of those titles have Linux ports. The usage stats for said titles exist.
Fair enough. Rage is not on Linux at all though, so clearly any inability to collect stats there is kind of irrelevant towards checking Linux percentages.Rage (2011) - false
Also, I wasn't actually aware that Rage wasn't multiplayer. I'm now twice as glad that I never bought it. It was actually the first id title since Raven's Heretic/Hexen series that I was actually interested in*, but the reviews pushed me away from buying it.
* Back when I was an "er meh gerd Lernux!" zealot like most of the other Phoronix readers, I did buy the tin special edition Loki port of Quake 3. Quake 3 was a very stupid, boring game. Which is why I find it so disappointing that the most popular games FOSS has been capable of creating are Quake 3 clones, and then only if id feeds them a premade engine to do it with. You people could at least be making a community Hexen 3 or something. :/ (Yes, I saw the non-FOSS mod team working on such a thing. I bought Doom3 just to try the mod's alpha. It was not good.)
For sure it's totally at the opposite of Q3A.
Conclusion2: People will care for technology if they change motives. When they adopt Linux for example.
Isn't John Carmack the guy who said id games would never be ported to Kinux?
I've been having ideas of making games like that myself.. who knows, it might happen someday
Personally, I prefer keyboard though
Last edited by 9a3eedi; 08-06-2012 at 02:44 AM.
If someone says that is impossible to configure a joystick to fly in ETQW, that person is an ETQW NOOB
It's perfectly possible....via autoexec.cfg
ETQW is still my favourite game from all FPS with vehicles....shame that devs screwed several things and let so many bugs unsolved.
ps_ ...and yes, if you also criticise someone for wanting to use a joystick in a FPS game like ETQW, you are also a ETQW noob because clearly you don't know about the flying vehicles in ETQW
Last edited by AJSB; 08-06-2012 at 06:09 AM.
just because the steam windows client has +2500 titles it doesn't mean anything for linux.
Listen, valve doesn't own those titles and do you think the vast, vast, majority of those developers will bother with porting games to linux? even if they wanted they probably couldn't, just look at the difficulty valve is having with getting linux developers. And why would they want to port them to linux? access to a OS that has 2-3% of market share at best?
If valve really cared about linux gaming and this wasn't some sort of baffling fatneck move it would port halflife 2 instead since then you would have complete access to all the thousand of halflife2 mods and that would make for good gaming.
Not only there's around 50 different installers, some completely oblivious to any Microsoft semi-official-standard, but also, the OS is *completely* incapable of insuring the any of said installers will be even capable of, hell, uninstalling itself, let alone prevent it from trashing system-wide DLLs. (And no UAC only gets users used to clicking Next, next, next. Calling it a security measure is absurd).
Far worse, not only Windows lack any type of centralized package manager *, it also lack any type of centralized library management system.
Trust me on this one, I literally spent months on debugging crashes on client systems until I found out, the hard way, that I should *always* place a local copy of all the runtime DLLs and *never* trust the junk placed in system32.
Unlike Windows, most Linux distributions have a powerful package management system. Library version management, etc.
Sure, having multiple distributions is a pain in the backside, but given sufficient know-how, it can easily avoided (LGP, Epic, Loki all solved it by using statically linked libraries).
* No, MSI is not a real package manager.
Last edited by gilboa; 08-06-2012 at 07:04 AM.
DEV: Intel S5520SC, 2xX5680, 36GB, 5x320GB, GTX470, F19/x86_64, Dell U2711.
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Back when you weren't windblows fanboy. Some fan made stuff like quake clones is irrelevant and doesn't represent FLOSS at all. It's like judging proprietary games by some crappy freeware.* Back when I was an "er meh gerd Lernux!" zealot like most of the other Phoronix readers, I did buy the tin special edition Loki port of Quake 3. Quake 3 was a very stupid, boring game. Which is why I find it so disappointing that the most popular games FOSS has been capable of creating are Quake 3 clones, and then only if id feeds them a premade engine to do it with. You people could at least be making a community Hexen 3 or something. :/ (Yes, I saw the non-FOSS mod team working on such a thing. I bought Doom3 just to try the mod's alpha. It was not good.)