I would really like to know how much it cost to port? I always thought ID made quick linux ports for the ultra nerds. Just a small gift. They never really sold it right?
Originally Posted by yogi_berra
But I am glad he said it in the open. It really gives you insight into how he thinks and how much he knows. And to claim that _at this time_ linux support wouldn't be worth it. How can you trust anything else he might claim?
ID Tech 5 bonners
Doom 7 redux: People are tired of Doom
Time to retire John Carmack.
Who knows - maybe TTimo left because it has been a constant fight against
a strong Linux support objection within the rest of the id stuff.
In the end it could be they even didn't allow him to port Rage on his own.
Quake 1 (1996) - true
Originally Posted by elanthis
Quake 2 (1997) - true
Quake 3 Arena (1999)/Team Arena/Quake Live - true
Doom 3 (2004) - false, only 4 players multi
Rage (2011) - false
I used to love ID's work about 2 decades ago (I played Q2 MP incessantly for almost a decade). Today, I often forget they are out still out there. It doesn't matter who they support if they can't release a title worth a damn anymore.
I think Carmack vision is a little bit oldie because when he ported his Quakes he didn't get in contact with the most important hardware makers to improve graphics in Linux as is doing now Valve. If I remember well he got in contack only with the best graphics hardware maker at that time.
Also I think it might be that Steam on Linux not to be a great success, but anyway it will get users from Windows, and in the long term it will make money. In the short term it would make one or two million dollars the first year, which would pay the Linux port bill.
The way Valve sees it, is that Linux only has a 1% desktop share because of the lack of games. They figure if you build it, they will come. Put some games on the Linux platform and that 1% will surely rise. To how much is yet to be seen.
Originally Posted by Alliancemd
Also the difference between ID Software and Valve is nearly night and day. ID releases a few games onto Linux, and I guess they're hoping for users to switch OS's just because of ID. Valve has an ecosystem, where they bring a store and even tools for developers. They're getting very involved with linux development.
Linux already has something the average Joe Six Pack wants from an OS.
#2 No need for anti-virus software.
Joe Six Pack doesn't like these things about Linux.
#1 Software he owns working on Linux?
#2 Is it stupid proof?
#3 Why should I care?
The last one is important because there is lots of people still using Windows XP, and they don't care about upgrading to Windows 8 or bothering with Linux. They have no reason to.
Same here. Even though I'm a gamer for more than 5 years my first bought game was Oil Rush. Second I bought Trine 1, which is a great game, in Humble Frozen Bundle. I also plan to buy Trine 2. All this games have in common some requirements that I have.
Originally Posted by Yfrwlf
These are my requirements for buying games:
1. Have a first class linux client
2. Have a stand-alone installer (no Desura, no Steam), but being available on Desura and Steam is a plus, like Oil Rush
3. No DRM, maximum that I allow is a simple serial number
4. No Internet connection required
5. If it's possible LAN multiplayer (with no internet required, not Starcraft II shit)
6. Demo available, if not i will download an unlocked version and play it. I don't buy games that I didn't played before.
7. Reasonable price (less than 30 $)
If my requirements are not met, they should go fuck themselves, because I like my freedom and I will not buy their game.
And what positive results Carmack wants?
You don't have a first class linux client, linux market share is less than 5%, you don't advetise linux much but you want positive results?
If you want positive results release a long awaited game like Doom 4 on linux first and wait 3-6 monts and then release it to Windows. You will see then.
Please don't use HB as a benchmark. First of all, both Mac and Windows have a much larger selection to choose from and little indies won't appeal to groups as much that can get the AAA titles on a whim. With Linux user and HB, they are starving for a game, any game, that isn't tux racer or some decade old port. That is what you are seeing when you look at HB's numbers and that is why you see them paying more as well. Pay what you want and pay what we ask are two very different marketing strategies and will carry two very different sets of numbers.
Originally Posted by Fazer
Well, can't just start bashing him because he hasn't made the business of games on Linux profitable - but I remember how hard it was to get ET:QW, and still is, get working in Linux because it's fairly difficult to find the latest updates, to make the binaries work, and manual it all. Perhaps if they didn't treat all Linux users including new ones like they're pro sysadmins, maybe they would've fared better.