You need to remember the history. OpenGL came out when there weren't good cross-vendor standards, so to a large extent every graphics workstation vendor had a different graphics language. The idea was to make a standard that could be implemented by a number of different proprietary graphics hardware systems, which in turn mostly ran on proprietary UNIX-based OSes -- don't think there was any consideration of open source. I'm not even sure the term "open source" existed at the time.
A quick scan of Wikipedia suggests :
OpenGL - 1992
Brian Paul starts working on Mesa - 1993
Direct3D - 1995
First HW acceleration in Mesa - 1997
Common use of term "open source" - 1998
Jens Owen & Kevin Martin write initial DRI design doc - 1998
John Carmack donates $10,000 to Mesa project - 1999



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