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Thread: Mesa Support For OpenGL 3.1 Core Contexts

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  1. #1
    Join Date
    Jan 2007
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    Default Mesa Support For OpenGL 3.1 Core Contexts

    Phoronix: Mesa Support For OpenGL 3.1 Core Contexts

    Ian Romanick has published a set of 14 new patches today as he prepares support within Mesa for creating OpenGL 3.1 core contexts, as open-source OpenGL 3.1 support finally inches further...

    http://www.phoronix.com/vr.php?view=MTE1NjQ

  2. #2
    Join Date
    Nov 2007
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    Default

    Unless the patent issue is resolved, this is basically 100% worthless until late 2026.

    I really hope the patent issue gets resolved. I really hope _all_ software patents get resolved, permanently. I suspect there's almost zero chance either of those will happen, unfortunately. :/

  3. #3
    Join Date
    Dec 2011
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    2,006

    Default Thanks!

    Great job Ian Romanick! Thanks!
    Hope to see OpenGL 3.2 support soon!

  4. #4
    Join Date
    Jan 2009
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    Default

    Who owns this patent now??

  5. #5
    Join Date
    Jul 2012
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    13

    Default Such a Big news

    Such a big news yet nobody comments on this.
    Great work man.

  6. #6
    Join Date
    Feb 2008
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    4,991

    Default

    Meh. The "superior new way" of the core contexts is way more cumbersome to dev for.

    kthxbye, I'll stay on 2.1 and use the new stuff via extensions when it makes sense. Not always because forced to, because the more convenient interfaces get removed in core profiles.


    Forcing everyone to re-write passthrough shaders, really? More and more cumbersome loading code for various things? Even the GLSL syntax got worse in the recent releases, more verbose without any gain.

  7. #7
    Join Date
    Jul 2012
    Posts
    5

    Default

    Quote Originally Posted by elanthis View Post
    Unless the patent issue is resolved, this is basically 100% worthless until late 2026.

    I really hope the patent issue gets resolved. I really hope _all_ software patents get resolved, permanently. I suspect there's almost zero chance either of those will happen, unfortunately. :/
    What patent filed in 2006 is problematic? SGI's fp texture patent (6650327) should go away in 2020 and the S3TC one (5956431) in 2017.

    OG.

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