Originally Posted by marek
You need the kernel from Linus's tree (I think he merged the MSAA patch just yesterday).
Also the MSAA can be used through OpenGL's framebuffer objects only. Gallium doesn't implement MSAA through the GLX configs yet. (that will require core Gallium work only though)
Thanks for the pointer about the kernel patch. I grabbed a daily kernel build from here, and now I've got GL 3.0 advertised.
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