Or god forbid, some evil terrorist organization like *cough* wikileaks. Now that Uncle Sam wouldn't like at all.
Originally Posted by Wildfire
I don't see much of a problem there. What they are doing is more or less equal to export. You can pledge worldwide - and you get the products, also worldwide. That's exactly how international companies based in the US work, after all.
Originally Posted by Wildfire
That said, it would be nice if anyone could start projects there - but then there is nothing stopping people from creating local kickstarter-like services. Set up a company, create a webpage offering the same services in your continent, and there you go, problem solved.
Pledged $100 for the super collectors edition box thingy as fast as I could.
i.e. I did a
Yes, Total Annihilation and the Supreme Commander series are basically the same games. TA is essentially SupCom 0. AFAIK, what happened is some or at least one of the developers working on Total Annihilation transferred over to making SupCom 1. You can tell because they used the exact same AI code, I'm sure modified a bit. If you played both games as much as I have, you can easily tell.
Originally Posted by hiryu
I'm sick of FPSs too, Linux needs the best FPSs (like L4D2, Serious Sam, etc), some more RTSs like this one to join Oil Rush, and some goddamn RPGs. I know FPSs are easier to jump into because there is basically no complex gameplay involved, but I like deep, complex, and involved games, if done right.
There is no code shared between TA and SC. Also, completely different people designed and wrote the AI for each game.
Originally Posted by Yfrwlf
History lesson time!
Cavedog created Total Annihilation, designed by Chris Taylor. Chris later formed Gas Powered Games and brought some other folks from Cavedog. As the rights to TA were not held by GPG, they made Supreme Commander. The rights to SC were sold off to Square Enix some time back, hence why SC2 was published by Square. A very large portion of the folks at Uber are ex-GPG employees, some of them having been at Cavedog as well. It's worth noting that a lot of the Cavedog folks were also ex-Square employees from back before they closed their Seattle offices.
SC was a completely from the ground up new engine. SC2 also used a completely different AI engine than SC. The lead AI engineer for SC (who was not part of the AI team for TA) is currently at Uber, although he's still working on Super Monday Night Combat rather than on Planetary Annihilation, last I heard. PA will of course share zero code with TA, SC, or SC2, as Uber does not own rights to any of those games or codebases.
Congrats, Phoronix managed make it on the list as the 17th most supportive site on the 'Net for Planetary Annihilation so far!
Very excited to see how this game will turn out.
If they can make the interface simple and fun enough to use even with all the functions they're building into the game then this might just become my new favourite RTS!
Oh and I love how seriously Linux users are considered as an audience for gaming projects on kickstarter. So awesome
linux client is out
will update this post regularly. warning: i'm a noob.
Last edited by Loafers; 06-19-2013 at 02:27 AM.
i wander into enemy base.
other thoughts: my integrated graphics seems to handle the game relatively well lots of boxes for gibs though XD