The end of AA will be the beginning of scaling/filtering/postprocessing. We'll see an brief technology arms race as GPU designers do their best to make old assets look good on new hi-ppi displays (like the fake 2.5D on 3D television tech race). It might be a fun time, it might be a horrible time.
We'll likely see resolutions stabilize at 2k and 4k, followed by exponential increases in scene complexity as outward scaling GPUs and CPUs begin to share memory.
After that, it's probably going to paradigm shift towards LF rendering, or voxels/rays, or some other emergent fringe tech. I've seen a number of compelling LF expositions out of Stanford and MIT in the past few years. Neat stuff.



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